Perpetual Query Processor from Rigel is a Perceptive Artificially Intelligent
Scientist who Talks To Machines with a Skills And Knowledge Flavor in a Scifi
world
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Might:     ______ Pool: 15 Edge: 1 Defense: Practiced
Speed:     ______ Pool: 14 Edge: 0 Defense: Practiced
Intellect: ______ Pool: 17 Edge: 0 Defense: Practiced
Initiative: Practiced

Effort: 1
Armor: 1
Experience Points: 0

Recovery Roll: 1d6+1
	Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours

Damage Track:
	Hale > Impaired > Debilitated


Special Abilities
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Limited recovery
	Resting restores points only to your Intellect Pool, not to your Might
	Pool or your Speed Pool.

Machine vulnerabilities and invulnerabilities
	Damaging effects and other threats that rely on an organic
	system-poison, disease, cell disruption, and so on-have no effect on
	you. Neither do beneficial drugs or other effects. Conversely, things
	that normally affect only inorganic or inanimate objects can affect you,
	as can effects that disrupt machines.

Mechanics, not medicines
	Conventional healing methods, including the vast majority of restorative
	devices and medicines, do not restore points to any of your Pools. You
	can recover points to your Intellect Pool only by resting, and you can
	recover points to your Speed and Might Pools only through repair. The
	difficulty of the repair task is equal to the number of points of damage
	sustained, to a maximum of 10. Repairing your Might and Speed Pools are
	always two different tasks.

No need for weapons
	When you make an unarmed attack (such as a punch or kick), it counts as
	a medium weapon instead of a light weapon. Enabler.


Skills
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Distant interface (Pool:Intellect, Cost:2, Inability)
	You can activate, deactivate, or control a machine at long range as if
	you were next to it, even if normally you would have to touch or
	manually operate it. If you have never interacted with the particular
	machine before, the task is hindered by two steps. To use this ability,
	you must understand the function of the machine, it must be your size or
	smaller, and it can't be connected to another intelligence (or be
	intelligent itself). Action.

Muscles of iron (Pool:Might, Cost:2)
	For the next ten minutes, all Might-based actions other than attack
	rolls that you attempt are eased. If you already have this ability from
	another source, the effect of this ability lasts for one hour instead of
	ten minutes. Enabler.

Block (Pool:Speed, Cost:3)
	You automatically block the next melee attack made against you within
	the next minute. Action to initiate.

Danger sense (Pool:Speed, Cost:1)
	Your initiative task is eased. You pay the cost each time the ability is
	used. Enabler.

Machine affinity (Trained)
	You are trained in tasks involving electrical machines. Enabler. 

You have an eye for detail (Trained)
	You are trained in any task that involves finding or noticing small
	details.

You know a little about everything (Trained)
	You are trained in any task that involves identifying objects or calling
	to mind a minor detail or bit of trivia.

Your skill at making deductions can be imposing (Trained)
	You are trained in any task that involves intimidating another creature.

Light weapons (Practiced)
	Light Weapons

Medium weapons (Practiced)
	Medium Weapons

Heavy weapons (Inability)
	Heavy Weapons

Uncanny valley (Inability)
	You have a hard time relating to organic beings, and they don't react
	well to you. All positive interaction tasks with such beings are
	hindered by two steps.

Your confidence comes off as arrogance to people who don't know you (Inability)
	Any task involving positive social interactions is hindered.


Attacks
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Punch 
	Cost:Free Stat:Might Damage:2 Type:Light
	Skill:Practiced Distance:Immediate
	A right jab.
	Attacks are eased by 1 for Light weapons

Medium Weapon 
	Cost:Free Stat:Might Damage:4 Type:Medium
	Skill:Practiced Distance:Immediate
	A medium weapon of your choice. Granted from Starting Equipment.


Cyphers
-------
Limit: 2

Disposal (Level: 5)
	A single, small item disappears from the scene—likely never to be seen
	again. The method of disposal can be improbable but should be
	appropriate for the environment and type of object, such as falling to
	the bottom of a river, malfunctioning, or snapping in half. You can use
	this to remove an object from the possession of another creature within
	immediate range with a successful attack roll.
	Subtle

Meditation Aid (Level: 5)
	Restores a number of points equal to the cypher's level to the user's
	Intellect Pool.
	Subtle


Equipment
---------
Money: 0

- You have a bag of light tools.  Granted from Perceptive.
- Appropriate clothing and a weapon of your choice, plus two expensive items,
two moderately priced items, and up to four inexpensive items. Granted from
Starting Equipment.

Improvements
------------
Tier: 1

[ ] Increase Capabilities
[ ] Move Toward Perfections
[ ] Extra Effort
[ ] Skill Training


Background
----------
A Scientist is also known as a Explorer

Scientist
You are a person of action and physical ability, fearlessly facing the unknown.
You travel to strange, exotic, and dangerous places, and discover new things.
This means you're physical but also probably knowledgeable. Although Explorers
can be academics or well studied, they are first and foremost interested in
action. They face grave dangers and terrible obstacles as a routine part of
life.

Perceptive
You miss little. You pick out the small details in the world around you and are
skilled at making deductions from the information you find. Your talents make
you an exceptional sleuth, a formidable scientist, or a talented scout.

As adept as you are at finding clues, you have no skill at picking up on social
cues. You overlook an offense that your deductions give or how uncomfortable
your scrutiny can make the people around you. You tend to dismiss others as
being intellectual dwarfs compared to you, which avails you little when you need
a favor.

Artificially Intelligent
You are a machine-not just a sentient machine, but a sapient one. Your awareness
might make you an exception, or there may be many like you, depending on the
setting. Artificially intelligent characters have machine minds of one type or
another. This can involve an advanced computer brain, but it could also be a
liquid computer, a quantum computer, or a network of smart dust particles
creating an ambient intelligence. You might even have been an organic creature
whose mind was uploaded into a machine. Your body, of course, is also a machine.
Most people refer to you as a robot or an android, although you know neither
term describes you very well, as you are as free-willed and free-thinking as
they are.

Talks To Machines
You use your organic brain like a computer, interfacing "wirelessly" with any
electronic device. You can control and influence them in ways that others can't.

Choose how you became involved in the adventure:
- You overheard the other PCs discussing their mission and volunteered your
services.
- One of the PCs asked you to come along, believing that your talents would be
invaluable to the mission.
- You believe that the PCs' mission is somehow related to one of your
investigations.
- A third party recruited you to follow the PCs and see what they were up to.

Background Connection
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Your best friend from your youth is now an influential member of the government.

Focus Connection
----------------
Pick one other PC. You fear that character is jealous of your abilities and
worry that it might lead to problems.

Notes
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Possible player intrusions based on your character type:
Fortuitous Malfunction
A trap or a dangerous device malfunctions before it can affect you.

Serendipitous Landmark
Just when it seems like the path is lost (or you are), a trail marker, a
landmark, or simply the way the terrain or corridor bends, rises, or falls away
suggests to you the best path forward, at least from this point.

Weak Strain
The poison or disease turns out not to be as debilitating or deadly as it first
seemed, and inflicts only half the damage that it would have otherwise.

Smart
+2 to your Intellect Pool.
Granted from Perceptive

Artificial Body
+3 to your Might Pool and your Speed Pool.
Granted from Artificially Intelligent

Shell
+1 to Armor.
Granted from Artificially Intelligent

Superintelligent
+4 to your Intellect Pool.
Granted from Artificially Intelligent

Possible GM intrusion from your focus:
The machine malfunctions or acts unpredictably.

Last Updated: November 5th, 2023 02:53 App Version: 0.10.28

