Neptivex is a Stealthy Hotshot who Embeds Stealthtech in a Cyberpunk world
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Might:     ______ Pool: 12 Edge: 0 Defense: Practiced
Speed:     ______ Pool: 15 Edge: 0 Defense: Trained
Intellect: ______ Pool: 11 Edge: 1 Defense: Practiced
Initiative: Practiced

Effort: 1
Armor: 1
Experience Points: 0

Recovery Roll: 1d6+1
	Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours

Damage Track:
	Hale > Impaired > Debilitated


Special Abilities
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Fast chrome
	Your machine parts grant you +1 to Armor and +2 to your Speed Pool.
	Enabler.

No need for weapons
	When you make an unarmed attack (such as a punch or kick), it counts as
	a medium weapon instead of a light weapon. Enabler.

Stealth skills
	You are trained in your choice of two of the following skills: disguise,
	deception, lockpicking, pickpocketing, seeing through deception, sleight
	of hand, or stealth. You can choose this ability multiple times, but you
	must select different skills each time. Enabler.

Tech skills
	You are trained in two skills in which you are not already trained.
	Choose two of the following: crafting, computers, identifying, machines,
	piloting, repairing, or vehicle driving. You can select this ability
	multiple times. Each time you select it, you must choose two different
	skills. Enabler.

Trained without armor
	You are trained in Speed defense tasks when not wearing armor. Enabler.

Sensor scan
	Costs 2 Intellect points
	You scan an area equal in size to a 10-foot (3 m) cube, including all
	objects or creatures within that area; the results of your scan are
	compared to a database of information (facial recognition, object
	recognition, police database, and so on) to determine what it is you're
	looking at. The area must be within short range. Scanning a creature or
	object always reveals its level. You also learn whatever facts the GM
	feels are pertinent about the objects and creatures in that area. For
	example, you might learn that a device is made of metal, plastic, and
	electronics. You might learn a person's name, occupation, whether or not
	they have any standard cybernetics, and that they have several
	outstanding parking tickets. You might learn that the creature in front
	of you is an exotic mammal (such as a tapir), and that owning it
	requires an expensive permit. However, this ability doesn't tell you
	what the information means. Thus, in the first example, you don't know
	what the metal and plastic device does—it might be a radio or a land
	mine. In the second, you don't know whether the person is intent on
	harming you. In the third, you don't know if the creature is dangerous.
	The information you do get from the initial scan probably gives you
	enough of a lead to perform an internet search to find more information.
	Many materials (such as lead shielding, a Faraday cage, or concrete)
	prevent or hinder scanning. Action.


Skills
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Lies or trickery (Trained)
	You're trained in all interactions involving lies or trickery.

Special abilities involving illusions or trickery (Trained)
	You're trained in all special abilities involving illusions or trickery.

Stealth tasks (Trained)
	You're trained in all stealth tasks.

Light firearms (Practiced)
	Light Firearms

Light weapons (Practiced)
	Light Weapons

Medium firearms (Practiced)
	Medium Firearms

Medium weapons (Practiced)
	Medium Weapons

Heavy weapons (Inability)
	Heavy Weapons

Movement-related tasks (Inability)
	You're sneaky but not fast. All movement-related tasks are hindered.


Attacks
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Punch
	A light might attack doing 2 damage.
	A right jab.

Cyphers
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Limit: 2

Effort Enhancer (Noncombat) (Level 4, Subtle)
	For the next hour, the user can apply one free level of Effort to a
	noncombat task without spending points from a Pool. The level of Effort
	provided by this cypher does not count toward the maximum amount of
	Effort a character can normally apply to one task. Once this free level
	of Effort is used, the effect of the cypher ends.

Poison (Emotion) (Level 5, Manifest)
	The victim feels a specific emotion for one hour. Roll a d100 to
	determine the emotion. (Most poisons are not considered cyphers, except
	for a very few that are unique.)
	Rolled a 89. Joy. Easy to interact with in a pleasant manner; all
	pleasant interaction tasks are eased.


Equipment
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Money: 5,300

- Appropriate clothing, a communicator implant, and $5,300. Granted from
Starting Equipment.

Advancements
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Tier: 1

[ ] Increase Capabilities
[ ] Move Toward Perfections
[ ] Extra Effort
[ ] Skill Training
[ ] Other


Background
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Hotshot
The Hotshot type is a cyberpunk variant of the Explorer with a knack for using
technology. Burglars, drivers, and scouts are usually Hotshots, as are some
hackers and soldiers. You are a person of action and physical ability,
fearlessly facing the unknown. You travel to strange, exotic, and dangerous
places, and discover new things. This means you're physical but also probably
knowledgeable. Although Hotshots can be academics or well studied, they are
first and foremost interested in action. They face grave dangers and terrible
obstacles as a routine part of life.

Stealthy
You're sneaky, slippery, and fast. These talents help you hide, move quietly,
and pull off tricks that require sleight of hand. Most likely, you're wiry and
small. However, you're not much of a sprinter-you're more dexterous than fleet
of foot.

Embeds Stealthtech
Some of your organic parts have been replaced with artificial components. Like
most people in the city, you are a cyborg, but your augmentations are extensive,
and your chrome parts are meant for stealth and infiltration. You almost
certainly have synthetic materials and technical components visible on your
skin. As you advance, you can add to, modify, or discover new functions for your
machine parts.

Choose how you became involved in the adventure:
• You attempted to steal from one of the other PCs. That character caught you
and forced you to come along with them.
• You were tailing one of the other PCs for reasons of your own, which brought
you into the action.
• An NPC employer secretly paid you to get involved.
• You overheard the other PCs talking about a topic that interested you, so you
decided to approach the group.

Background Connection
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Your greatest discovery to date was stolen by your arch-rival.

Focus Connection
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Pick one other PC. They are skeptical of your claims about something momentous
that happened in your past. They might even attempt to discredit you or discover
the 'secret' behind your story, though that's up to them.

Notes
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Possible player intrusions based on your character type:
Fortuitous Malfunction
A trap or a dangerous device malfunctions before it can affect you.

Serendipitous Landmark
Just when it seems like the path is lost (or you are), a trail marker, a
landmark, or simply the way the terrain or corridor bends, rises, or falls away
suggests to you the best path forward, at least from this point.

Weak Strain
The poison or disease turns out not to be as debilitating or deadly as it first
seemed, and inflicts only half the damage that it would have otherwise.

Cue the AI
You activate an app or device that has a fast-acting helpful AI with broad
knowledge on a lot of topics. This grants you four “floating” assets that you
have to use in the next few rounds. You choose which of your tasks gain the
assets and how many to use on any particular task. The normal limit of two
assets per task still applies. For example, you could use two assets on a
hacking roll, one on a Speed defense task, and one on an attack; two on a Speed
defense task and two on an attack; or one each on four separate tasks. Once the
time expires, any unused assets are lost.

Instant ICE
Your emergency countermeasures against hacks take effect, easing your defense
tasks against them for one minute, reducing their damage by half for one minute,
or throwing the hacker off your trail (forcing them to start over from scratch
against you).

Magic Touch
You manipulate a device in an unexpected way to quickly get the result you want.
This might be a secret override code, pressing too many keys at once in just the
right configuration, activating a digital child's toy to emit confusing wireless
signals, or punching the interface panel from a certain angle to briefly unlock
its admin mode. Generally this gives you one round of access before the device
reverts to its default behavior, allowing you to treat any task appropriate to
that device as routine (difficulty 0). For example, you could use this time to
unlock an electronic door, activate or deactivate a security system, or patch in
to a surveillance camera, so long as doing so would normally take one round or
less. If the task requires multiple successful rolls, this player intrusion
counts as one success toward that goal.

Quick
+2 to your Speed Pool.
Granted from Stealthy
