Echo is a Rusted Adept who Merges Mind With Machine in a Post Apocalyptic world
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Might:     ______ Pool:  8 Edge: 0 Defense: Trained
Speed:     ______ Pool: 11 Edge: 0 Defense: Practiced
Intellect: ______ Pool: 17 Edge: 1 Defense: Practiced
Initiative: Practiced

Effort: 1
Armor: 0
Experience Points: 0

Recovery Roll: 1d6+1
	Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours

Damage Track:
	Hale > Impaired > Debilitated


Special Abilities
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Interface
	By directly plugging into a device, you can identify and learn to
	operate it as though the task were one level lower. Enabler.


Skills
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Hedge magic (Pool:Intellect, Cost:1)
	You can perform small tricks: temporarily change the color or basic
	appearance of a small object, cause small objects to float through the
	air, clean a small area, mend a broken object, prepare (but not create)
	food, and so on. You can't use Hedge Magic to harm another creature or
	object. Action.

Onslaught (Pool:Intellect, Cost:1)
	You attack a foe using energies that assail either their physical form
	or their mind. In either case, you must be able to see your target. If
	the attack is physical, you emit a short-range ray of force that
	inflicts 4 points of damage. If the attack is mental, you focus your
	mental energy to blast the thought processes of another creature within
	short range. This mindslice inflicts 2 points of Intellect damage
	(ignores Armor). Some creatures without minds (such as robots) might be
	immune to your mindslice. Action.

Push (Pool:Intellect, Cost:2)
	You telekinetically push a creature or object an immediate distance in
	any direction you wish. You must be able to see the target, which must
	be your size or smaller, must not be affixed to anything, and must be
	within short range. The push is quick, and the force is too crude to be
	manipulated. For example, you can't use this ability to pull a lever or
	close a door. Action.

Hard knocks have toughened you; you are trained in either might defense tasks or
intellect defense tasks (Trained)

Magic training (Trained)
	You are trained in the basics of magic (including the operation of magic
	artifacts and cyphers) and can attempt to understand and identify its
	properties. Enabler.

You had to fake it until you made it; you are trained in one creative skill such
as singing, writing, acting, composing, public speaking, painting, sculpture,
dancing, or something similar (Trained)

Light weapons (Practiced)
	Light Weapons

Heavy weapons (Inability)
	Heavy Weapons

Medium weapons (Inability)
	Medium Weapons

You've learned to do everything again and, in truth, better than most people
ever could (Inability)
	But your injury is real; it's why you sometimes joke that you're
	“rusted. ” If you've lost an eye, your perception tasks involving sight
	are hindered. If you rely on a prosthetic leg, tasks requiring movement
	are hindered. If you rely on a prosthetic arm, tasks involving using
	both hands are hindered.


Attacks
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Fast Punch 
	Cost:Free Stat:Speed Damage:2 Type:Light
	Skill:Practiced Distance:Immediate
	A lightning left jab.
	Eased by one step for Light weapons.


Cyphers
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Limit: 3

Curative (Level: 4)
	Restores a number of points equal to the cypher's level to the user's
	Might Pool.
	Subtle

Detonation (Flash) (Level: 5)
	Projects a small physical explosive up to a long distance away that
	bursts in an immediate radius, blinding all within it for one minute
	(ten minutes if the cypher is level 4 or higher).
	Manifest

Poison (Mind Disrupting) (Level: 3)
	The victim suffers Intellect damage equal to the cypher's level and
	cannot take actions for a number of rounds equal to the cypher's level.
	Manifest


Equipment
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Money: 0

- You have a prosthetic for one arm or one leg, or you have an eyepatch (and
prosthetic eye) for a missing eye.  Granted from Rusted.
- You have scars on your scalp in the shape of circuitry (like Lichtenberg
figures). You probably keep these hidden, as they identify you as one of
Milly’s children to anyone familiar with the mark.  Granted from Merges Mind
With Machine.
- Appropriate clothing, plus two expensive items, two moderately priced items,
and up to four inexpensive items of your choice. Granted from Starting
Equipment.

Improvements
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Tier: 1

[ ] Increase Capabilities
[ ] Move Toward Perfections
[ ] Extra Effort
[ ] Skill Training


Background
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Adept
You master powers or abilities outside the experience, understanding, and
sometimes belief of others. They might be magic, psychic powers, mutant
abilities, or just a wide variety of intricate devices, depending on the
setting. Adepts are usually thoughtful, intelligent types. They often think
carefully before acting and rely heavily on their supernatural abilities.
(“Magic” here is a term used very loosely. It's a catch-all for the kinds of
wondrous, possibly supernatural things that your character can do that others
cannot. It might actually be an expression of technological devices, channeling
spirits, mutations, psionics, nanotechnology, or any number of other sources.)

Rusted
Life has dealt you some hard knocks. You lost an eye, an arm, or a leg several
years ago, possibly during the apocalypse itself, or perhaps afterward. But you
didn't give up. You adjusted, learning to do everything again, despite what
first seemed like a limitation. If you lost a limb, you use a prosthetic; if an
eye, you sometimes quip that binocular vision is overrated. Sure, there are
times when you struggle with discomfort, pain, and possibly even
self-consciousness. However, overcoming all that only makes you stronger and
more determined to succeed. Ultimately, your scars, your prosthetic (if any),
and your story represent who you are: a survivor who overcomes whatever is
thrown your way.

Merges Mind With Machine
You were raised in an underground bunker by Milly, an AI instance installed in
your brain before you developed cognition of your own. Unlike AI zombies, your
personality and motivations haven't been replaced; your sense of self grew
alongside the AI, as collaborators rather than foes. This granted you superior
intellect and an uncanny knack for computers. Now you've emerged into the larger
world, where survivors are predisposed to distrust you, and you may need to keep
your background a secret to be accepted. Whether you hate AI or remain loyal to
Milly, you face the best odds if you can fit in with another group of survivors.
After all, there's a lot you don't know about how things work on the surface and
the things people have done to stay alive in the past twenty years.

Choose how you became involved in the adventure:
- You bragged that there's nothing someone else could do that you couldn't do
twice as well, which is how you got involved in your current situation.
- You're afraid of what might happen if the other PCs fail.
- You were tailing one of the other PCs for reasons of your own, which brought
you into the action.
- You stepped in to defend one of the PCs when that character was threatened.
While talking to them afterward, you heard about the group's task.

Background Connection
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You hail from a distant place where you were well known and regarded, but people
here treat you with suspicion.

Focus Connection
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Pick one other PC. You were once hired to track down someone who was close to
that character.

Notes
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Possible player intrusions based on your character type:
Advantageous Malfunction
A device being used against you malfunctions. It might harm the user or one of
their allies for a round, or activate a dramatic and distracting side effect for
a few rounds.

Convenient Idea
A flash of insight provides you with a clear answer or suggests a course of
action with regard to an urgent question, problem, or obstacle you're facing.

Inexplicably Unbroken
An inactive, ruined, or presumed-destroyed device temporarily activates and
performs a useful function relevant to the situation. This is enough to buy you
some time for a better solution, alleviate a complication that was interfering
with your abilities, or just get you one more use out of a depleted cypher or
artifact.

Resilient
+2 to your Might Pool or +2 to your Intellect Pool or +1 to all three Pools.
Granted from Rusted

http://localhost:3000/account/cypher/characters/JgDdNv
Last Updated: June 15th, 2024 17:14 App Version: 1.06.12 Beta

